Deck Spotlight: Brion Stoutarm EDH (part 2 – control)

Thus far, I’ve covered the conceptual phase of the deck, and the parts of it that really makes it tick – the cards that steal creatures and the cards that makes all my dudes hasty. However, since red-white has little natural ramp outside artifacts and other permanents, the deck needs to be able to control the game long enough to gather enough mana to do some of these fun stuff. This is my control package in Brion Stoutarm:

The creature bit:magusofthemoon.hq
1 Leonin Arbiter
1 Aven Mindcensor
1 Magus of the Moon
1 Desolation Giant
1 Leonin Relic-Warder
1 Fiend Hunter
1 Flametongue Kavu

The first three of these are fragile but powerful control elements if they’re allowed to stay on the board, especially the third one. Magus of the Moon has a way of shutting down entire decks, even in EDH, or at least slow them down considerably. Especially if paired with one of the other two, it can buy Brion a lot of time. All three have to be cast with some sense of diplomacy, however, since they tend to gather frowns from around the table. The other half of these six are creatures with useful Enters the Battlefield-triggers, and the first two of these really benefit from having an active Brion in play – cast the creature, respond to the ETB-trigger by flinging them on an opponent, and the permanent they remove stay exiled forever, all while you’re dealing some damage and gaining some life. Flametongue Kavu is just a feel-good card of old, I played a lot of him in Extended back when that was alive, and although 4 damage is not that much in EDH, he can take out some smaller generals and utility creatures, and is techincally card advantage himself. The one in the middle, Desolation Giant, is the odd one out, who, when kicked, leaves nothing behind but himself. What a jerk.

The enchantments:
1 Journey to Nowhere
1 Oblivion Ring
1 Blood Moon
1 Stranglehold
1 Oblivion Stone

The interesting cards here are really only Blood Moon and Stranglehold. Blood Moon has the same effect on the board as Magus of the Moon, but is quite a bit harder to remove than the creature variant. Stranglehold is also very effective against a lot of decks, especially seeing as how it’s only punishing your opponents. The rest of the cards are more or less mandatory, while I do hate Oblivion Stone for blowing up my own Lightning Greaves and mana rocks, it can be tutored by Enlightened Tutor, and it does do its job well.

The spell-based control:blasphemousact.hq
1 Condemn
1 Path to Exile
1 Swords to Plowshares
1 Unexpectedly Absent
1 Chaos Warp
1 Day of Judgment
1 Wrath of God
1 Hallowed Burial
1 Vandalblast
1 Blasphemous Act

Quite a lot of cards in this section, ranging from pin-point removal for both creatures (Condemn, Path to Exile, Swords to Plowshares) to just about anything (Unexpectedly Absent, Chaos Warp), to board wipes that keep Brion and me alive in order to reach the mid game where he gets to do his thing. I’d consider most of these mandatory for a red-white deck, especially Chaos Warp, Hallowed Burial and Vandalblast. There’s no end to the awesome things you can do with especially the latter, just overloading it to kill everyone else’s Sol Rings will effectively turn back the clock for your opponent a turn or so, which sometimes gives Brion enough time to ramp into the big stuff.

That’s it for the control parts of the deck. In the third and last installment on my Brion Stoutarm deck, I will present the creatures and the utility stuff, and then post the list in its entirety.

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  1. Deck Spotlight: Brion Stoutarm EDH (part 3 – mana, creatures and utility) | Goyf Wars

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