Deck Spotlight: Brion Stoutarm EDH (part 3 – mana, creatures and utility)

My previous two parts of this deck tech has covered the integral parts of the deck (part 1), and the control elements (part 2). In this part, I’ll cover the mana acceleration and mana fixing in the deck, and finally the rest of the creatures not featured in the previous posts.

Mana accelerants/mana fixers:boroscluestone.hq
1 Kor Cartographer
1 Burnished Hart
1 Pilgrim’s Eye
1 Solemn Simulacrum
1 Koth of the Hammer
1 Explorer’s Scope
1 Sol Ring
1 Wayfarer’s Bauble
1 Boros Signet
1 Darksteel Ingot

All of these are fairly standard. The deck is quite hungry for coloured mana, so that’s why I have few accelerants that only produce colorless mana, the only one being Sol Ring. Although Koth might not be considered only mana acceleration (since he could technically win the game on his own), but he is very poweful mana acceleration for a turn or so, so he goes here as well.

The other creatures:
1 Stoneforge Mystic
1 Wall of Omens
1 Griffin Dreamfinder
1 Grim Lavamancer
1 Purphoros, God of the Forge
1 Stormbreath Dragon
1 Thundermaw Hellkite
1 Stalking Vengeance
1 Petradon
1 Artisan of Kozilek
1 Moltensteel Dragon

Most of these creatures are in the deck by a virtue of having a decent Enters the Battlefield trigger. These include Stoneforge Mystic (who finds Lightning Greaves primarily), Wall of Omens, Griffin Dreamfinder, Petradon and Artisan of Kozilek. All of these could be cast, triggered and then flung with Brion and I wouldn’t care too much, though doing exactly that with Wall of Omens might be bad. Purphoros is there because getting the two damage on each opponent whenever a creature enters the battlefield for you is broken, and the rest are there for minor utility and getting through damage. Moltensteel Dragon is especially powerful later in the game.

The utility (the rest):carnagealtar.hq
1 Enlightened Tutor
1 Fling
1 Price of Progress
1 Sensei’s Divining Top
1 Skullclamp
1 Carnage Altar
1 Umezawa’s Jitte

The two cards I want to discuss in this list are Skullclamp and Carnage Altar. They are the deck’s only cards that say “draw a card”, other than Solemn Simulacrum, who cantrips himself. Skullclamp has obvious utility with the general, since any creature could be equipped and flung for value, especially after dealing some combat damage. Carnage Altar is the odd one out, and is a way to make the stealing cards into removals. It’s also very rare to see in EDH.

We’re nearing the conclusion of this series. In the fourth and final post, I’ll share my lands (though it’s – like the rest of the deck – very much a work in progress), and then the list in its entirety.

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