Digging for gold in local tournament

dig through time banner

Monday evening (a.k.a. “Magic Monday”) we played a small 8-man Legacy event at the LGC. Though I have done quite well with BUG Delver recently, I do still suffer from the same deck ADD as before, and since I have grown tired of saying “Trigger Delver” every upkeep, I wanted to give the UWR Dig Through Time list a try.

After trading for the third and fourth Dig Through Times at the LGC, I sleeved up the following deck:

Gold Digger – 2014-11-17

4 Flooded Strand
4 Scalding Tarn
1 Arid Mesa
1 Academy Ruins
1 Karakas
3 Tundra
2 Volcanic Island
3 Island
1 Plains
1 Mountain

2 Stoneforge Mystic
1 Baneslayer Angel
1 Batterskull
3 Jace, the Mind Sculptor

4 Brainstormdigthroughtime.full
4 Ponder
2 Preordain
4 Dig Through Time
1 Treasure Cruise

4 Swords to Plowshares
4 Force of Will
3 Counterspell
2 Misdirection
2 Engineered Explosives
1 Pyroblast
1 Lightning Bolt

Sideboard:
2 Vendilion Clique
2 Flusterstorm
2 Hydroblast
1 Lightning Bolt
2 Pyroblast
2 Pyroclasm
1 Wear // Tear
1 Supreme Verdict
1 Tormod’s Crypt
1 Grafdigger’s Cage

Link to the deck on TappedOut.net.

baneslayerangel.hqRegarding the list, the strangest inclusion might be Baneslayer Angel, but it has been doing quite well on Cockatrice, since UR Delver can’t deal with it, BUG Delver can’t deal with it, and it will race almost anything. The random one-ofs might seem strange at first, my reasoning behind the single Treasure Cruise is that it acts as the fifth Delve spell, and the reason behind the singleton Lightning Bolt and singleton Pyroblast was that I couldn’t decide on which one to run. The local metagame is usually fair with quite a few non-blue decks, so running some extra removal seemed nice. On the other hand, I wanted to have Pyroblast for brokeness in game one against the blue decks, and it is also extra removal against Delver of Secrets. In the end, I split the two, but put a second Lightning Bolt in the sideboard. The sideboard as a whole is very sketchy, in fact the deck itself is very unrefined – I’m not sure I want to play with Stoneforge Mystic, but Batterskull is really good against the aggressive strategies fueled by Treasure Cruise. I was playing three Stoneforge Mystic originally, but often found myself drawing two over the course of the game, so I was looking for things to cut for a second Batterskull, but found that almost every other card in the deck was better. In the end, I decided to cut one of the Stoneforge Mystics instead.

Eight players meant three rounds.

Round 1 – BUG Faeries. I was paired against the Aluren guy, and initially thought he was on Aluren again. This was false, apparently, as he won the roll, I mulliganed and he Stifle‘d my first fetch land. I drew another land the following turn, and he Spellstutter Sprite‘d my cantrip. He Spellstutter Sprite’d my second spell too. And my third. Bummer.

quickling.fullI boarded out something random, Misdirection and something else (I have no idea how to sideboard with the deck!) for the extra Bolt, the extra Pyroblasts, and Supreme Verdict. The second game was more or less a repeat of the first game, I did play around Stifle, but he kept blanking my removal with Quickling, and ended the game by responding to a Brainstorm with Notion Thief. It puts the notion in the basket, or else it gets the hose again. What a blow-out.

0-1 (0-2)

Complete bummer. Here I am, expecting a couple of freebies from playing a deck nobody knows about, and I get wrecked by this sweet brew that’s even further off the radar. The guy did trade me for the Dig Through Times, so I can’t be too mad, and he did play very well.

Round 2 – Shardless BUG. I’ve only played against the deck once online, and my initial thoughts are that the match-up is in my favor. I’m pretty sure Shardless BUG has fallen out of favor for most people since the printing of Treasure Cruise – after all, who wants to deal with the hassle of Ancestral Vision when you can have the same thing for a single blue, with no waiting time?

shardlessagent.hqMy assesment of the match-up proved correct in the first game. He Thoughtseize‘d my only cantrip on turn two which threw a wrench in my machinery, but I was able to weather the storm and get ahead on card selection. I actually countered Ancestral Vision with Counterspell, which was really nice. I won with Baneslayer Angel, which was even nicer.

I boarded out Misdirection and something else for more red blasts. I think it’s probably correct to bring in Vendilion Clique against him, to counter his planeswalkers, probably in exchange for Engineered Explosives. Game two was quite similar to game one, I countered an Ancestral Vision and a Liliana of the Veil early, and won through Batterskull after getting far ahead on card advantage.

1-1 (2-2)

The match-ups wasn’t perhaps indicative of how most games will play out, but my initial response holds true. It fells like Gold Digger seems much better at playing the control role than Shardless BUG, so as long as I can keep his beats off the table, it shouldn’t be too difficult. Abrupt Decay is more or less a complete blank against me, I have more outs to his Jace than he does to mine, and I have more ways to protect my Jace than he has to protect his.

sneakattack.hqRound 3 – Sneak and Show. I lose game one after he drops a turn two Show and Tell into Griselbrand. I have the Karakas and the correct play here is obviously to just activate it in his end step, forcing him to draw and then discard, and try to find another out. For some reason, I elect to not do that, and instead try to plow it in my turn. I remember my reasoning being along the line of forcing him to commit resources to the plow, putting him on low life totals, while I still have Karakas to respond to the demon. The trick didn’t work out.

I boarded out half of the Swords to Plowshares, the Lightning Bolt, the Engineered Explosives, and the Stoneforge Mystic package (including Academy Ruins) for the Pyroblasts, the Hydroblasts, the Vendilion Cliques, the Flusterstorms and the Wear // Tear. Games two and three were extremely similar. He opened both of them with a mulligan to six, and I won both with Vendilion Clique with five or six counterspells in hand. Neither were close nor interesting.

2-1 (4-3)

Very 50/50 result overall, but I’m very happy with how the deck played. The card selection is just awesome, Dig Through Time is insane, and I really love the fact that I get to play with so many copies of the good old Counterspell. There’s another one of these Magic Monday Legacy tournaments coming up, where I will surely play the deck again, and the next big Legacy tournament is in the first weekend of December. Getting a tuned list to then seems like a lot of work, so I will probably play Team America there, but we’ll see.

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2 Comments

  1. KalleNilsson

     /  November 20, 2014

    I think you want to be Playing spell snares right now in this meta vs the uwr stoneforge/pyro deck since all their wincons cost 2 or get countered by redblast

    Liked by 1 person

    Reply

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