Zedruu the Greathearted is coming to town (part 1)

zedruu banner

After establishing her as the Santa Claus in Magical Christmas Land (where even Rotting Mastodon is a good card), I decided to tinker a bit with my old Zedruu list. Learning from my Grand Arbiter Augustin IV deck, I decided to take the deck in an enchantment route, with lots of controlling elements and cards that support diplomatic play. First thing’s first, though, and we’ll start with the main protagonist of this story:

zedruuthegreathearted.hq

Raka isn’t perhaps the strongest colour combination for mainly two reasons: it lacks the consistent and stable ramp of green and the tutoring of black. It does, however, nicely combine the control elements for each colour in this case, even if the deck will have a higher variance than many others. We’ll begin by looking at the non-permanent control elements in the deck:

The Sweepers:
1 Wrath of God
1 Hallowed Burial
1 Rout
1 Terminus
1 Supreme Verdict

Sweepers are an important part of the format, and being white is what you really want when it comes to the effectiveness of sweepers. Hallowed Burial and Terminus are half-way feel-bad cards if they tuck a commander or two, but they’re much to effective at crippling some decks not to be played. Rout can be cast at an instant speed for the low low price of seven mana, and Supreme Verdict is uncoutnerable. The odd one out is, strangely enough, the benchmarking Wrath of God, which “just” destroys all creatures. I think it serves is spot as the fifth sweeper, and it is the easiest to cast of them all.

Countermagic:crypticcommand.hq
1 Hinder
1 Spell Crumple
1 Cryptic Command
1 Desertion

This is my standard minimum package for countermagic in EDH, and they all have some sort of added effect. Given infinite resources, a Mana Drain would probably fit right in with the gang – if “fitting right in” means “showing up later than everybody else, fixing the juke box by casually hitting it, then walking out with one chick on each arm, going ‘eyy'”, but the funds aren’t there. Maybe at some point in the future.

The spot removal:
1 Swords to Plowshares
1 Return to Dust

Here we have interesting things happening – or rather, not happening. Only two spot removals that aren’t permanents in the entire decks, and they are the two most obligatory instants in white EDH decks. The reasons for this will be apparent once we look at the permanent-based control cards, but we’ll leave that for another day.

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2 Comments

  1. Grim Lavamancer

     /  January 1, 2015

    Looks interesting. I’m looking forward to see how you’ll handle the lack of instant speed spot removal.

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