Omnath, Locus of Ramp

omnath bannerYasova is no more, for the time being. It’s not that the deck was boring to play, but I felt it was quite weak, it needed a lot of mana to get going, and it was clunky. I love Temur over all other Tarkir clans (maybe they’re tied with Abzan), but for now, I’ve cut blue from the deck and changed it up a lot. I wanted to break down the deck a bit after the first spin around the local metagame.


The most beautiful of the Khans fetches, and the only one that improves upon the original art work, in my opinion.

Lands (41)
1 Ancient Tomb
1 Ghost Quarter
1 Strip Mine
1 Tectonic Edge
1 Terrain Generator
1 Temple of the False God
1 Arid Mesa
1 Bloodstained Mire
1 Evolving Wilds
1 Misty Rainforest
1 Myriad Landscape
1 Scalding Tarn
1 Terminal Moraine
1 Terramorphic Expanse
1 Verdant Catacombs
1 Wooded Foothills
1 Forgotten Cave
1 Tranquil Thicket
1 Slippery Karst
1 Smoldering Crater
1 Command Tower
1 Gruul Turf
1 Karplusan Forest
1 Reflecting Pool
1 Stomping Ground
1 Taiga
8 Forest
7 Mountain

The lands are pretty straghtforward as is. I kind of want to add some more basics, but I’m out of original Zendikar Mountains and Forests, and I’d have to shell out for some more, play with non-fitting lands from other sets, or swap them for new Battle for Zendikar full-arts. It’s not a huge issue, and I like the number of dual-coloured lands in the deck, but I had a game recently when I was out of fetchable lands, simply. The rest can be divided into a few subsections – additional mana (Ancient Tomb, Temple of the False God), card-draw (the cycling lands), or extra-landfall (the fetches). I don’t own a Windswept Heath right now, but it does belong in the deck. I will also add Cinder Glade and Blighted Woodland in the near future, along with maybe Fire-Lit Thicket if I can find one at a decent price, and that’s about it.

General (1)omnath,locusofrage.full
1 Omnath, Locus of Rage

The deck really revolves around the general. It can win in theory, against at least one opponent, by just ramping a lot and dropping huge things, but doing both of those at the same time is awesome.

Landfall enablers / ramp (19)
1 Diligent Farmhand
1 Sakura-Tribe Scout
1 Sakura-Tribe Elder
1 Wood Elves
1 Walking Atlas
1 Burnished Hart
1 Solemn Simulacrum
1 Crop Rotation
1 Exploration
1 Farseek
1 Khalni Heart Expedition
1 Rampant Growth
1 Cultivate
1 Kodama’s Reach
1 Harrow
1 Explosive Vegetation
1 Skyrshroud Claim
1 Wayfarer’s Bauble
1 Crucible of Worlds

Everything here is pretty straightfoward. This is the core of the deck, and it contains some of the most powerful ramp cultivate.fullspells available in the format. The cards I’m currently really missing are Oracle of Mul Daya and Azusa, Lost but Seeking but especially the latter one is pretty pricey, and I’m not committed to the deck entirely enough to drop forty bucks on something like that. The Oracle is more reasonably priced and will probably be added, since it’s really good in almost any Gx EDH deck.

Non-Landfall Ramp (5)
1 Yavimaya Elder
1 Krosan Tusker
1 Mana Crypt
1 Sol Ring
1 Gruul Signet

These do not actually put extra lands into play, so they’re generally not as important to the deck as those in the previous section. That said, the two former grabs extra lands for extra 5/5’s and both create card-advantage by themselves. The last three are just straight-up good cards, nothing more to say really.

Card-draw and tutors (9)
1 Fierce Empath
1 Life from the Loam
1 Sylvan Library
1 Harmonize
1 Shamanic Revelations
1 Outpost Siege
1 Sensei’s Divining Top
1 Skullclamp
1 Loreseeker’s Stone

There are fewer cards here than I like there to be, and I really have to get my hands on a Greater Good, but that said, the deck does topdeck well – since aside from just a few cards mentioned later, almost all of the decks is either ramp, lands or threats, meaning I have a lot of live draws.

Haste-enablers (5)ogrebattledriver.hq
1 Surrak, the Hunt Caller
1 Anger
1 Ogre Battledriver
1 Hammer of Purphoros
1 Lightning Greaves

Self-explanatory. Especially the Battledriver is crazy with Omnath active.

Removal (7)
1 Acidic Slime
1 Dragonlord Atarka
1 Vandalblast
1 Chaos Warp
1 Blasphemous Act
1 Hull Breach
1 Savage Twister

A pretty unsure section, Savage Twister isn’t that hot (but it won me a game last time), maybe Starstorm would be better in the slot. Otherwise the section is full of staples, and not to be messed with generally.


“Remember, I can target your shit as well!”

Beats (5)
1 Thunderfoot Baloth
1 Avenger of Zendikar
1 Terastodon
1 Inferno Titan
1 Bogardan Hellkite

Self-explanatory. All five are varying degrees of “insane” with Ogre Battledriver as well.

Sacrifice outlets (3)
1 Perilous Forays
1 Goblin Bombardment
1 Ashnod’s Altar

In case of board-wipes that doesn’t kill, i.e. Cyclonic Rift et al.

Other utility (5)domrirade.hq
1 Eternal Witness
1 Grazing Gladehart
1 Greenwarden of Murasa
1 Garruk Wildspeaker
1 Domri Rade

Last section, and here we have stuff that don’t fit into any other of the sections. Especially Domri Rade has really pulled his weight over the couple of first games with the deck. His -2 is extra, re-usable removal, and the +1 can sometimes hit even without Sensei’s Divining Top. The others are just good cards, aside Grazing Gladehart, which is more like the joke card of the deck, but I do like it quite a bit. When the deck is online, it can net me 4-6 life a turn for a couple of turns, which does have an impact. It is also a 2/2 body, so it’s effectively a 2-for-1 as long as I can get at least one or two Landfall triggers off.

That’s all for the decklist. The deck plays nicely, especially for being so new, and I owe it all to Omnath itself, the jelly baby of upset emotions is surely a beast even in multiplayer.

Link to a list of the deck sorted by card types: Omnath, Locus of Ramp on

I’m really looking forward to the next EDH night with Omnath, the deck’s power… it’s… intoxicating.


Anafenza Update

anafenza bannerThe Battle for Zendikar release has come and gone, and it has added a slew of cardsanafenza,theforemost.full to some of my decks. One of the biggest benefactors from the new set is Anafenza, with her counter shenanigans. These are some of the more important updates and new cards:

  • I’ve fixed the manabase a bit more, and added the missing checkland (Isolated Chapel) and the missing painland (Brushland). I’ve also added the new folkland from Battle for Zendikar, Shambling Vent. To make room for these, I’ve cut the gainlands from Khans block (Scoured Barrens et al). The deck, as a result, has one fewer lands that come into play tapped, which is always nice. I haven’t decided if I want to shell out for Savannah and the fetch lands I don’t have, that remains to be seen.
  • New card: Drana, Liberator of Malakir. As I’ve said before, I pDrana2remiere cards that generate counters by themselves in the deck and Drana does that, while generating counters for the entire team. Two things are important to note regarding the card – she will deal her damage before any non-first striker, meaning they will get the counters in the first strike damage step, before they swing. Second, she puts counters on my attacking creatures independent on which player or planeswalker they’re attacking. Too bad she does not have the same template as Anafenza herself, meaning a Gyre Sage tapped for mana won’t get a counter.
  • New card: Undergrowth Champion. Generating counters by himself indeed, and making good use of them – both on attack and defense. A low-cost drop that is relevant both early and late in the game – pretty great.
  • New card: Oran-Rief Hydra. Another creature that easily generate its own counters, oran-riefhydraand even though the deck only has six forests, the double boost is sometimes relevant. This guy is one of the cards which actually makes me want to shell out for a Savannah. It also has built in evasion in trample, meaning that even if I only get a single counter on it through one Landfall trigger, a 6/6 Trample for 6 is on curve. Further, it synergises with the Ravnica Karoos meaning they are less-than-dead draws later on. The same is true for Undergrowth Champion above, of course.
  • New card: Ob Nixilis Reignited. I love Planeswalkers, and I love Phyrexian Arena. The new Ob Nixililis is a Planeswalker who is also a Phyrexian Arena with further upside. The -3 is expensive, but will kill any creature that any other black source could, and I like my spotremoval to be non-specific in EDH. Extra card-draw is also nothing to be sad about ever, especially not in EDH.

The entire list can be found here, on TappedOut: Anafenza, Fun with Counters.

My future acquisition for the deck is clearly Scavenging Ooze. It has all the quailities I’m looking for in a creature, and it powers up my Living Death. I’m also pondering Withered Wretch for the same reason, and for some graveyard hate that can be tutored with Survival of the Fittest.

The deck is really coming together, and might be the best out of my current EDH decks. It is certainly a front-runner for most favourite deck to play, I’m really liking the Abzan colours in EDH – though it should come as no surprise. The two most important things in EDH are card-draw and ramp – and while blue may do card draw best out of all, black is no slouch. White is further probably the best support colour in the format, with the important wraths.

Unsung Heroes: Phyrexian Reclamation

city of shakarI know I’ve failed to update this bit regularly for even two weeks in a row. So sue me, I’ve had things to do (beers to drink, that is).

This week’s unsung hero is my very favourite EDH card of all time: Phyrexian Reclamation! Despite being printed in one of the Commander preconstructed decks, it has only found its way into 8% of all black EDH decks, according to EDHrec. Granted, not all EDH decks play enough creatures to make it viable, but I’d say any deck with around 20 creatures or more should play it – it is pure value.

phyrexianreclamation.hqPerhaps one plays in a meta full of graveyard hate, in which case, stop playing graveyard decks, laugh at your opponents’ dead cards for a few weeks, and then sleeve up those Phyrexian Reclamations once everyone cuts the graveyard hate from their decks. Small metagames tend to be self-adjusting in these ways and in my world, the best thing one can do is to make sure you play Phyrexian Reclamation as often as possible.

Phyrexian Reclamation is love, Phyrexian Reclamation is life. And also this week’s Unsung Hero. Take a bow, Phyrexian Reclamation!

A New Record: Exiled Cards

city of shakar

We were at the local club one night and played a lot of EDH. We played from 14:30 to 23:00, so a lot of crazy things happened. Among other things I set a new record. In exiled cards.

This happened mostly because one player played Jeleva, Nephalia’s Scourge as his commander. And on top of that, things normally gets exiled sometimes with cards like SwordsPath and The Godslayer. Just to mention a few. An honorable mention goes to gravehate. Graveyards got exiled too that evening!

Here is a picture I took after I was out of it, after I got decked. Yes, it was one of those very long, very grindy games. As we had most players playing a bit slower 3-Colored controlling decks. Grixis and Esper was the most common criminals.


If you can see the big pile with the dice on it, that is my exiled cards. 69 in total, not counting the commander on top. That is Merieke Ri Berit, my newest deck (apart from one I’m still working on).

All in all, a really good game of Magic. Looking forward to next week!

[C15] Spoiler-less

city of shakarI just spent the better part of an hour scouring the Rumour Mill on MTGsalvation, trying to find at least a single post that didn’t contain baseless speculation and/or horribly designed cards that will never get printed. I failed. For the last five pages of the thread (I won’t even link it, because MTGS is shit), here’s what’s the hot topic of the day is:

  • How there’s no spoilers.
  • How BG should be an Infect deck.
  • How Commander is not a competitive format.

All three points obviously unimportant topics of discussion. MTGS is literally the cess-pool of the MTG community online. 47 pages of discussion about two (2) spoiled cards – the rest complete garbage.

Yes, I’m bitter – but mostly at WotC not spoiling anything until next Monday.

[C15] Another oops?

city of shakarMTGsalvation’s Rumour Mill is currently spinning around Commander 2015, and according to acouple of posts, someone opened up this in a pack of Battle for Zendikar:


(Click for larger picture)

Not sure if it is legit, but I hope it is and I hope it is both in BG and UG. Eternal Witness is a staple in the format for a reason, and it’s way more expensive than an uncommon should be.

Another picture, with three different language variations:


(Click for lager picture)

Again, I can’t say anything about it being legit or not, but the set symbol does resemble the one on the spoiler below, which is taken for legit by most now. An Eternal Witness reprint is reasonable in the product.

What do you think? Legit or not?

[C15] Commander 15 spoiler?

city of shakarRumour has it, that a major retailer messed up in the coding of their web store, and this doozy fell into the place of another product:

originalIf this is legit, this means that we have our first spoiler from Commander 2015, which is out in less than a month. She reads:

Kalemne, Disciple of Iroas 2RW
Legendary Creature – Giant Soldier

Double Strike, Vigilance

Whenever you cast a creature spell with converted mana cost 5 or greater, you get an experience counter.

Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.

I’m not saying that this is legit, but if it is, she’s pretty bad-ass. A 3/3 Double Strike, Vigilance creature for four is way above the curve as is, and the experience counter bit just adds to that. Compared to other RW Generals (link to, she’s very powerful and will surely make for a good red-white voltron-y general, even if you need more expensive creatures to make her work.

I call RW Giant Tribal, for top tier EDH deck.

What do you think of Kalemne? Do you think the spoiler is legit? Leave a comment!

Deck spotlight: Grim Lavamancer’s Surrak Dragonclaw

surrak bannerIt’s time for yet another of our featured decks, this time a deck played by our own eminent Grim Lavamancer, who draws our local comic strip Mana Burn! He features his Surrak Dragonclaw deck. Below you will find a link to his list, and his own words about the deck.

Temur Fight Night, on


What does the deck do? How does it win?surrakdragonclaw.full
Think of this deck as you’d think of an action movie. You got Surrak and a couple of his pals taking names and throwing punches, then you add a few explosives and other treats, maybe a couple of twists and turns, perhaps a car chase or two and try to have as much of a good time as possible. Shuffle your deck and make a bowl of popcorn while you’re at it, because things are about to get good!

… or you could (and probably should) think of it as your average aggro/control deck. It has a couple of good beaters, some nice spells, plenty of ways to refuel your hand and as well as a few surprises. The objective is to beat down an opponent from 40 to 0 with raw brute force, and then have the juice to keep doing so to whomever remains at the table.


What made you build this deck?savagepunch.full
This deck actually has a rather long history. It began it’s days as a Gruul midrange aggro built from what I was able to scavenge from couple of Gatecrash drafts. It was a real labour of love that was built mostly from cards I got from drafts and a few oldies I had lying around. Unfortunately it started to lag behind the rest of my playgroup after a while and I ended up losing most of my games due to my inability to recover after trowing the first few punches. I began toying with the idea of adding blue to the deck for more utility but I also wanted to keep the general Gruul feeling to it. Enter Khans of Tarkir and Surrak Dragonclaw, the guy who punches bears for a living, and I was able to do so without sacrificing too much of the decks soul.


Did you consider any other commander in the available colours?
Actually, yes. It’s a bit of an internal conflict for me. On one hand there are several RUG commanders that would end up doing a better job in this deck, such as Riku of Two Reflections. But on the other hand I’m an unapologetic Timmy, and well, this guy punches bears – I cannot stress that point enough.


What are the best cards in the deck?
The best cards are probably Prophet of Kruphix and Consecrated Sphinx, especially when the two of them are working together. They are so good that I actually feel a bit guilty playing them. An honorary mention also goes to Xenagos, God of Revels, since he’s been able to help me squeeze a victory form even the grimmest of situations.


What are your most favourite cards in the deck?
That would be the venerable Kamahl, kamahl,pitfighter.hqPit Fighter. He’s there for mostly sentimental reasons. I began playing the game when Odyssey had just hit the shelves, and while I never was able to get him in a booster pack, I remember seeing him as one of the ”highlighted cards” on wizards home page and thinking ”Whoa! This guy is the shit!”. He mostly doesn’t do much, but every once in a while he inflicts quite a number of damage which always brings a tear of joy to my eyes.


Any changes you’re looking to make?
This deck’s roots as a thrown together pile of good stuff still shines through, and there are a lot of cards that could be switched to better versions of themselves. Like an old house there’s always something that needs fixing with this deck. But I’m in no hurry, this is a deck that’s meant to last and I’m currently perfectly happy with adding a few cards every time a new expansions comes out.


How does the deck handle 4/4’s?
Two bears? DOUBLE PUCNH!


And there you have it, folks, Grim Lavamancers very own take on Surrak Dragonclaw, “Temur Fight Night” indeed. As a last treat, I will leave you with an anecdote from way back to our first Khans draft. Grim Lavamancer wanted to build a RUG deck out of his Gruul deck, but we didn’t open a Surrak Dragonclaw. No problem, he made a proxy – but unlike some (most), he didn’t just scribble the name of the card on a basic land, he made this. Until next time, folks.


Deck spotlight: Psykopatmullvad’s Zurgo Helmsmasher!

zurgo bannerThis week marks another first. Though, I’ve featured other people’s decks on the site before, this is the first time I’ve actually spoken to them about it, and in this very first installment of a new series of deck spotlights, we feature co-contributor Psykopatmullvad’s take on Zurgo Helmsmasher!

Below is a link to his list, followed by a few questions about the deck. Enjoy!

Psykopatmullvad’s Zurgo Helmsmasher, on



Zurgo Smash!

What does the deck do? How does it win?
This deck is a typical Voltron deck, it tries to use the commander, in this case Mr Zurgo himself, to kill the opponents in as few attacks as possible. Two is the best number of attacks, 7 damage the first time and then Double Strike for the last 14 damage next turn.

What made you build this deck?
I have always loved to play any kind of aggro decks in EDH. But I had never tried a pure Voltron deck, so I thought Zurgo might be a good commander in these colors.

Did you consider any other available commanders in this colour combination?
Yes I did. I have played Kaalia of the Vast earlier in my life. But it was not fun at all. It was always cool to get her out on turn three, and attack with some boots on. But all around the table killed me off first/hated out all my stuff early, so it quickly became a boring deck to play. Even if it is a powerful one 😀
Oros, the Avenger seems totally boring and too expensive to cast. Alesha is good, but doesn’t promote a Voltron strategy, and finally Tariel is expensive and plays completely different to Zurgo. In Mardu, Zurgo is simply the best Voltron commander available.


I for one welcome our new maul-wielding overlords.

What are the best cards in the deck?
Zurgo! Apart from that I’d say it is Unquestioned Authority. It replaces itself and lets you attack through all the pesky blockers. Tenza, Godo’s Maul is sweet too. +3/+3 and Trample is nothing to look down on.

What are your most favourite cards in the deck?
Chandra’s Ignition. Haven’t truly gotten any sweet times out of it yet. But one day I will and it will rock the world! Angelic Destiny is a favorite too, making Zurgo an Angel is good enough, but it does so much more 😀

Any changes you’re looking to make?
One day, when I’m in the deckbuilding mood, I’m gonna put in alot more Non-Basic-Land hate. Cards like Wasteland, Strip Mine, Crucible of Worlds, Price of Glory, From the Ashes, Blood Moon and Magus of the Moon. At the same time I’m gonna cut some of my Non-basic-Lands and replace them with basics. Also adding some artifacts to search for basics sounds like a good thing.


And there you have it folks, the very first interview on this site is complete as well. Hopefully, I will get to pit one of my decks against this Zurgo build in the near future!

Unsung Heroes: Fertilid

city of shakar

Welcome to “Unsung Heroes”, a new weekly segment where I intend to showcase cards that aren’t getting the credit they deserve. Enjoy and welcome back next Saturday for a new unsung hero (or heroine)!

Fertilid is quickly becoming one of my favourite cards in EDH, and I really like it in my Anafenza deck (link to It is such a good card, it generates card advantage, it can be “refueled” through Anafenza’s trigger, or any of the other cards that puts counters on things, and it can also be used diplomatically – “I will help you out with your mana screw, if you take care of that artifact. Deal?”

fertilid.hqTake a bow, Fertilid, you magnificant bastard.