[OGW] Goblin Dark-Dwellers

oath bannerGatheringMagic.com has a new spoiler up today, link to the post. It has the somewhat awful name of Goblin Dark-Dwellers, but it has a nice unique effect:

Skärmavbild 2015-12-18 kl. 08.14.21Very neat, if you ask me, a nice evasive 4/4 for 5 is good on its own, and the effect is gravy on top! In Standard, Kolaghan’s Command and Crackling Doom are both popular and potential targets for Goblin Dark-Dwellers effect. Not sure how to properly use it in the constructed format I care about (EDH), but it’s a format full of blink effects if nothing else.

What do you think of Goblin Dark-Dwellers? Leave a comment.

Apologies to everyone for posting the spoiler. But I did link to the source!

 

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[OGW] Ayli and red-white folkland!

oath bannerThe anticipated first of two folklands has been spoiled on the internets, and even though it is certainly classified as “unconfirmed” for now, it is also classified as “sweet”. I’d say it’s quite likely it is a fake indeed, but let’s entertain the thought that it is real. It looks like this:

indignation cliff2The activation is very efficiently costed, and I’m sure it will see plenty of constructed play as soon as some of the more popular 5-toughness creatures (Siege Rhino and Tasigur) rotate out of Standard. I quite like these dual-coloured folklands in EDH – mostly because it’s a threat that’s hard to percieve on a messy board, typical of EDH, and this leads to cituations where they can pick off Planeswalkers out of nowhere.

Overall, a solid card.

The next one is much more exciting, however. Feast your eyes on Ayli, Eternal Pilgrim:

aylieternalpilgrimApologies for the messy photo, but it’s the one available so far. I’d say she’s crazy in any format she’s allowed in, and she will definitely be played in EDH. Karlov has been recieving quite a bit of attention as a potential general of a BW lifegain strategy in EDH, and I’ve seen some very cool brews being posted on Twitter. That said, Ayli is no slouch, and might even be more threatening.

The only part I don’t like about her is the art – did they have to show her midsection for no reason? She’s out climbing mountains, surely wearing clothes that covers the entire body must be preferrable on account of winds, scratching rocks etc.?

Aside the dissapointing art, I’d say the card is a solid A+.


 

What do you think of these new spoilers? Leave a comment!

The Planeswalkers of Battle for Zendikar

nde bannerIt’s no secret that Planeswalkers have become very important to Magic as a game, and a set is often judged on its Mythichs, specifically its Planeswalkers. Battle for Zendikar has had three revealed so far, and it’s unlikely we’ll see a fourth. I want to take some time and go over them.

gideonallyofzendikarFirst up is Gideon, and he is pretty darn good. His +1 is very Gideon, though useless on the first turn in a vacuum. His 0 his pretty darn great though, and even though the ability won’t plus him, getting a 2/2 creature for free every turn is powerful even in constructed. On top of that, the creature in question is an Ally, meaning it’ll trigger the various Ally abilities on the field (now dubbed “Rally”). His -4 isn’t terribly impressive, but it will have quite an impact, and the fact that you can drop him and immediately ultimate him means it’s an anthem effect for 4, not awesome but not shabby either. Overall a very solid Planeswalker, and I can’t imagine him not seeing Standard play even Allies aren’t a thing come this fall. Blatant Limited bomb, and a windmill slam first pick unless the draft format turns out to be very strange and white somehow turns out to be the worst colour.

kioramasterofthedepths1Kiora does a somewhat decent job at protecting herself with her +1, untapping creatures to block or untapping lands to cast spells to protect her. It does recquire work, but overall it’s a pretty good +1. The -2 is restrictive enough to not be broken but flexible enough to be powerful, and you can do it twice without plusing her. The ultimate is pretty insane, she gets you an emblem which will let you fight for free and after that she nets you three 8/8’s (!). In case anyone is keeping scores, this means that she will clear the board from almost anything and net you a game-winning advantage immediately. Very potent and fitting for her ultimate. Easy constructed playable, but perhaps only in Standard. Her mana cost might mean she’s not an easy pack one pick one, but she will be played anywhere people can play her in Limited.

obnixilisreignited2Last up is my new favourite bad boy of Magic! Ob Nixilis protects himself nicely with his -3, but it’s a shame he can’t do it twice without plusing. The +1 by the way is quite insane, seeing as how he will immediately replace himself no matter what ability you activate and leave you with a Planeswalker at either 6 or 2 loyalty. The emblem will also close out even the grindiest games very quickly, and overall I must say he’s solid but perhaps the least potent of the three. I also think they could’ve shaved a colourless mana off of his cost and not turning it broken. I will surely try and get my hands on one for EDH!

What do you think of our cast of Planeswalkers for Battle for Zendikar? Leave a comment!

Top 5: Ranking the Planeswalkers of Origins

magic origins banner

I have barely touched upon the very core of Magic Origins, the Planeswalkers. In this post, I will rectify my mistake by ranking them from worst-to-best in EDH, and I’ll reason a bit about them in other constructed formats as well.

5: Chandra

 

 

 

 

 

 

 

 

 

 

Arguably, the hardest of them all to flip in non-EDH formats is Chandra. Lots of dumb people on the internet seem to think you need to cast two spells in a single turn to ping thrice in order to flip her, but she counts combat damage too, so swinging at someone who’s open (likely there is at least one of those at the table on turn 4), casting a single red spell to untap her and the pinging once will do the trick. That said, she is still very underwhelming when flipped. Since she can’t kill creatures without minusing herself, she will likely die quite quickly. Maybe in the 99 of some theme deck, but I don’t see this outclassing any of the red commanders available.

4: Jace

jacetelepathunbound

Jace is very easy to flip, and he has that going for him. He is also a looter, which is always nice, especially when available so readily on a commander. Since he doesn’t create card disadvantage when cast from the command zone, he will at least be on card parity in sheer numbers, and up on quality (most times). That said, when flipped, he has one useful ability, his -3, which synergises well with his ability as a creature, but his other two are rubbish. Getting one creature -2/-0 in a multiplayer format will amount to something of a nuisance only. Simply put, not worth it as your commander, maybe as one in the 99.

3. Gideon

While I think this will be amazing in Modern and especially Standard, I don’t see him make a big splash in EDH. Kytheon is quite difficult to flip, going wide in EDH is possible, but token decks are generally not mono white, and for a reason. His activated ability as a creature is pretty damn solid, though, and will be useful at all stages of the game, not only to make sure he doesn’t get himself killed trying to activate. When flipped, Gideon is pretty damn sweet, his +2 ability is nice, his +1 means one of the creatures who attacked with him will be able to protect him the following turn, and his 0 is a pretty standard Gideon ability. I imagine flipping Kytheon on turn 3 via a turn 2 Raise the Alarm, but even so, he won’t overwhelm anyone soon. I think I’d rather have Jazal Goldmane as commander of a mono-white tokens deck, but Kytheon will certainly fit into the deck as one of the 99.

2. Liliana

Choosing which one would take this spot, and thus which one was left to take the the runner-up was not easy. I think both of these planeswalkers are awesome, and I would gladly play either. However, Liliana just misses out because she is a bit too hard to flip and is difficult to flip early game. Her +2 ability is well known from Liliana of the Veil and it at least scales well to EDH since it’s “each player” and not “target player”. It will draw some hate, but any deck with Liliana in it will probably be well-suited to abuse that +2 enough to warrant the hate. The -X is pretty sweet, especially since she starts at 3 and will be at 5 after a single activation. The emblem is also pretty scary. Overall, I think I’d much rather have her in my 99 in my Gisa deck for example than as a commander, but I think she’d be fair as that as well.

1. Nissa

Nissa is the real deal. Unflipped, she is basically a Borderland Ranger in her own deck, and a bit worse in other decks, but in her own she generates card advantage when she enters the battlefield from the command zone! She is terribly easy to flip, even though it will probably not happen until turn four or five, and when she’s flipped she’ll give you a Coiling Oracle activation each turn. Her -2 is pretty boss, netting her a 4/4 for protection but leaving her vulnerable to any attack, and her ultimate will clean up tables pretty quickly as well. Overall, I’d gladly play her in my 99 in most green decks, and she will make a fine commander on her own, in my opinion.

What do you think of the list? Am I “out riding a bike” (as we say in Sweden to describe someone who’s terribly wrong)? Leave a comment!

Magic Origins: Woodland Bellower

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The green mythic was recently spoiled, and I have to say I like it a lot:

WoodlandBellower

Woodland Bellower enters the battlefield as a 6/5 vanilla for 6, which is far from stellar in this day and age where creatures are awesome, but it will also tutor for something with utility for three or less. A short list off the top of my head:

Eternal Witness

Deathmist Raptor

Kitchen Finks

Scavenging Ooze

Tarmogoyf

And more. I predict that this is good enough for constructed play in both Standard and Modern, and since it doesn’t carry the “if you cast it from your hand” clause, I can easily see it in EDH as well in, for example, a Bant Blink deck headed by Roon of the Hidden Realm. For value!

Ding dong, the witch is dead!

treasure cruise bannerAfter much anticipation, here’s the total tally for the new Banned and Restricted list:

Standard:
No changes.

Modern:
Treasure Cruise, Dig Through Time and Birthing Pod are banned.
Golgari Grave-Troll is no longer banned.

Legacy:
Treasure Cruise is banned.
Worldgorger Dragon is no longer banned.

Vintage:
Treasure Cruise is restricted.
Gifts Ungiven is no longer restricted.

So in total, I was correct about Standard, one card off from Legacy and Modern, and way off on Vintage. I thought Jesaki Ascendancy was up for the chopping block, but apparently breaking the “three-turn kill” rule wasn’t as damning after all. One of the readers also commented on this:

Skärmavbild 2015-01-20 kl. 20.57.40

 

I agree, I had no idea what I was talking about. I didn’t see the DCI banning Birthing Pod, again, I have no idea what I’m talking about – though in my world, knowing what one is talking about when it comes to Modern is akin to being able to recite the Bristol Stool Scale from memory.

Treasure Cruise getting the axe in both Modern and Legacy, as well as Vintage, wasn’t really surprising. It was clearly too good for the faster formats, and really needed to go. I’m glad they kept Dig Through Time in Legacy, since it’s a bit more restrictive and less objectively powerful than its common Dredge brethren.

I’ll post an in-depth view on the winners and losers in the Legacy format due to this ban tomorrow, but for now – what do you think, dear reader? Leave a comment below!

 

Ban season is coming up!

treasure cruise banner

Fate Reforged is almost upon us, and soon the new B&R announcement will be revealed. Here’s what I think will happen:

Standard:treasurecruise.full
No changes. (still shit)

Modern:
Jeskai Ascendancy is banned.
Treasure Cruise is banned.
Dig Through Time is banned.

Legacy:
Treasure Cruise is banned.

Vintage:
No changes.

Jeskai combo breaks the “turn three rule” of Modern, and the delve spells have been tearing up Modern and Legacy for quite some time. They probably need to go, although it’s a bit sad that the only real Aggro deck in Legacy (UR Delver) will be back to tier two town.

What do you think will happen on Monday? Leave a comment below!